15 August 2010 @ 04:55 pm
Mod Pay August 1-August 15  
My days are passing by way too quickly. It's already August 15!

Mod pay

Please comment with what you've done between the August 1st to August 15th period to receive your mod pay. List permanent posts first and then games. If you covered for anyone, let me know the dates or games you covered.

Signatures

I've received a few questions about Signatures during this time, so here's some clarification for mods!

1. Signatures can only be traded for signatures, and members can only trade their own signatures. If you see someone trading signatures for cards or vice versa, please refer them to the Signature page on the website that clarifies this matter.

2. Members cannot ask for signatures as a choice card from Levels or Masteries. At the moment, the only way members can acquire signatures is through crayons of the color of their Signature's borders or through using the Art Studio. If someone asks for their Signature as a choice card, please ask them to choose another card instead.

Currently, Signatures is the only deck considered a "special" deck, which means the rewards for it should be different. I'll be adding in what the rewards should be, so keep an eye out for that over at Masteries! (If anyone has mastered a Signature deck, please adjust their rewards).

Games and Game Prizes

Since we have a lot more decks now and sometimes we miss out on posting a round of a game (or two), if you feel your game should give out higher prizes, you can consider upping the rewards your game gives out by a bit (though crayons should still be kept out of most prizes~).

I also think it'd be a good idea to introduce a few more weekly games. We have a lot of games with a good balance between weekly and biweekly, but biweekly games probably make players feel like there aren't a lot of games? Anyway, the point is, if you feel you can run another game AND you have a suggestion for one, please let us know about it~. Or, if you only have suggestions, toss them out and maybe someone will take them on!

Levels
Lucius mentioned having to move. I don't know if I'll still be receiving a Levels report, but the last one I received was on August 1 that ended with Siouxsie leveling up to yellow. [livejournal.com profile] eternalkanda, do you think you can give me an update this week, or do you need someone to cover that?
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[identity profile] ratiosu.livejournal.com on August 18th, 2010 02:28 am (UTC)
How does Shiritori (http://en.wikipedia.org/wiki/Shiritori) sound?

Each round will revolve around a general theme, so for example, the mod decides that our theme for this round is magic, and then everyone will have to reply with words to do with magicians, magic attacks, magical artefacts from anime/games/manga. Or 'Openings and Endings' - then everyone now have to do song titles instead.

One thing to address is the rules - Japanese shiritori and English shiritori have different rules, but if we're to introduce this game here, obviously some standardization will have to be made. In the first place, since this TCG deals with anime and manga, players may think of using Japanese words - should they be included or is there a good case to support otherwise? And if Japanese words are included, do we want to use the last syllabus [which may not work so well for everyone], the last vowel, or the last consonant in the word? That kind of thing.

Two ways we could go about doing it:
-The mod starts off with one word, and players make their own word chains. The longer their chain, the more prizes they earn. Maybe the winner with the longest chain could get a crayon? Answers will be screened until the end of the round.

-The mod starts off with one word to get the ball rolling, and one player replies with the second word, followed by a second player who replies to the first player, a third player replying to the second player etc. Everyone who participates and carries the chain along earns prizes. As long as you don't end up replying to yourself, you can chain as many times as you want. There will probably be a limit to the max amount of prizes being passed out.

Personally, I like the second way better - more community involvement, and Shiritori isn't a game to be played alone anyway! Though I guess that would mean more work for the mod running it because they would have to make sure that the order is correct, and with players eager to reply to games, that could turn out to be a problem. So much for non-knowledge games, all the ideas I could come up with all require some amount of knowledge and/or googling. ^^;;
lucathia[personal profile] lucathia on August 18th, 2010 03:13 am (UTC)
Sounds fun. :3

The second way sounds more like the actual game to me...making chains all by ourselves (the first way) doesn't seem very fun. But you're right...there needs to be some rules in place. I'm not sure what we'd do with Japanese. We probably can't go the last syllable way since that doesn't work with English words very well, and not everyone knows that much Japanese...going with whatever the last letter is would probably be the most straightforward?

I used to play a Chinese version of this all the time. ;)
[identity profile] ratiosu.livejournal.com on August 18th, 2010 03:39 am (UTC)
Yeah, going with the last letter is the easiest way to settle this. xD Another TCG that ran a similar activity required players to make their own chains, the longer the better. And I kept getting stuck after a while so I could never win anything big!

Somehow, I feel as though there might have been other issues I've overlooked that will also need to be ironed out but we'll cross the bridge when we get to it, I suppose. xD